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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • Yeah, I think there’s a big difference between “I thought they were going to investigate the smith, but they’re really suspicious of the wizard now and want to check her out first” and “they decided to forget about the whole civil war for the throne thing and open a BBQ joint for the local goblins”

    Nowadays I’d probably just explicitly be like “Hey, so, when we started this game we agreed on a certain tone and direction. Specifically, it was going to be about a power struggle for the throne. Running a restaurant business in D&D sounds wild, but that is really a different kind of story and a different game. If you want to do that, let’s talk about it. Otherwise, I’m asking you to stay more on theme.”

    Though I say that and my best game had plenty of “beach episodes”. One time literally, after they saved some sahaugin from being subjugated by a siren.









  • People are emotional. They feel things, and then make up justifications for it afterwards. We all do this to some extent, in some contexts or others, but some people seem to do it the majority of the time.

    Someone who smokes and has a choice between admitting they fucked up, they’re hurting themselves and those around them, OR denying it so they’re just a persecuted innocent? A lot of people will go for the latter. It’s weakness and cowardice, but saying that won’t change their mind. If results are wanted we have to do the very arduous task of massaging their emotions and I kind of resent that thankless, endless, work. Even though I almost certainly am the same way about other things.

    Humans are a mess.




  • I had one really good game of Vampire. Lasted a couple years. We still talk about it sometimes, and its best scenes. Like how one PC saved an NPC by jumping out a 10th story window with her. Or the time they had a huge in character fight because the job they’d tried to do went sideways.

    But I’ve also had a couple really bad games. There was one where they just didn’t read and retain anything from the books. One of the players on like session 4 was like “wait. How do I get more blood? Do I like… Bite people?”. My friend what do you think was happening in the other scenes when people were hunting for blood? They also didn’t retain anything about the different factions, so they didn’t really understand anyone’s motivation. It was bad. Still feel bad about it.