Game dev and Linux user

  • 5 Posts
  • 110 Comments
Joined 1 year ago
cake
Cake day: June 10th, 2023

help-circle





  • Julian@lemm.eetoGaming@beehaw.orga new paradigm
    link
    fedilink
    English
    arrow-up
    11
    ·
    2 months ago

    I feel like this isn’t exclusive to indie games.
    Empoisoned games: Forespoken, Bloodborne, Metal Gear Rising Revengance

    Swumbles Big Jumble games: Assassin’s Creed (plus subtitle), John Madden Football (and other similarly titled sports games), any legend of zelda game.



  • I agree with what others said that more customization is generally good, but not all games really need that level of customization. For something like animal crossing, I think the body type thing is fine, since the designs are more neutral unlike what you’re describing. I think what could help is a third option that’s a more neutral body type. Or maybe if it’s not relevant, just don’t have a body type option.

    I also don’t know much about runescape, but I assume this was an update that just changed the names from genders to body types, so adding other options might have increased the scope of the update. I think at least uncoupling that from gender is at least an improvement over before. Plus, I kinda disagree that people would only pick the corresponding pronouns. Plenty of people have a gender expression that doesn’t necessarily match their gender identity.









  • Julian@lemm.eetoGaming@beehaw.orgLet's discuss: Half-Life
    link
    fedilink
    English
    arrow-up
    7
    ·
    6 months ago

    Half-Life and Portal had a huge impact on my life. In high school I was in the source modding community, so I’m probably too familiar with valve’s engines and games. I made a few mods, the most well known being hl2 classic, and it kinda got me into game development.

    But needless to say, it’s a fantastic series. I had a chance to play alyx and it was nuts. It’s crazy how influential this series and its technology is on gaming as a whole.

    And a fun fact: quake had a feature where level designers could make a light flicker with a pattern of brightnesses. There were some premade patterns you could select as well. These made it into the goldsrc engine, then source, then source 2 - so Alyx, Quake, HL1, HL2, Portal, Portal 2, and more have lights that flicker in the exact same way.



  • They’re not interactive but Spec Ops: The Line’s loading screens stick out to be. They start out as pretty standard tips and lore info, but then starts giving you stuff like the definition of ptsd, a fun fact about increasing suicide rates in the military, or just telling you you’re not a good person. Occasionally the normal loading screen is entirely replaced with a ghostly image.