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Joined 11 months ago
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Cake day: November 7th, 2023

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  • I’m going to assume you meant Grand Admiral Thrawn, but he had nothing to do with the Sun Crusher or the Maw installation it was built at. That was Admiral Daala, and the Maw installation was built by Grand Moff Tarkin.

    Thrawn, meanwhile, was not a fan of super weapons. He didn’t need them. In practice, they’re impractical outside of generating fear, but they can’t be everywhere.

    Thrawn could probably defeat a Borg cube with a standard Imperial Star Destroyer, though. Although… the Borg lack anything you could consider “art”, but they’re not particularly creative in their tactics, relying more on their superior technology and adaptability to overcome adversaries, so i don’t think he’d find them overly challenging from that perspective


  • Honestly, I disagree. The shields may adapt, but you’re still talking about a weapon made to destroy a planet being pointed at something that’s maybe 4 or 6 times the size of a star destroyer (don’t really fell like calculating that precisely, but memory alpha lists the cubea as roughly 3 cubic kilometers while a star destroyer, from memory, is about 1.6 kilometers long and much less for height and width; for comparison, the first death star is listed as 120 kilometers diameter and the second as 160 on wookieepedia)

    I think a better head-to-head would be a Borg cube vs a super star destroyer like Executor (8 kilometers length, powerful but not planet cracking weapons)

    It’s like if the Enterprise were to shoot phasers at a single drone on the ground. I don’t care how much those shields adapt, that’s simply too much raw power for a shield generated by a humanoid sized suit and set of implants. I don’t remember specifics but i vaguely remember at least one instance in Star Trek where they managed to overpower a Borg’s shields. They are not perfect, no matter how good the tech is it still runs on energy and it still uses energy to absorb energy.

    And for my biases: I love both, but I’ve always had a preference for Star Trek. My opinions on this aren’t based on a preference for Star Wars at all.















  • I disagree for 3 things: UAC, PowerShell, and general driver abuse loopholes being closed and making security not a joke

    I will also say from my personal experience there are a fair number of QOL improvements in the UI, but they kind of threw most of them away with 11, but hey, at least we get tabbed explorer… Which I still can’t figure out any real use for, especially the way it’s implemented…



  • Starfield, which I don’t get the sheer magnitude of rancor it gets… It’s not perfect, but it’s still a good game, and none of its issues are “unfixable”, no matter how much its haters want to believe they are

    Genuinely had a lot of fun with it and looking forward to content updates, as well as yes bug fixes and gameplay improvements (I did say it’s not perfect, but none of Bethesda’s games were really better at launch and most of them got slammed initially too)