Thanks! I put some effort into making those details, even though it felt like it took forever, despite the game being short. The ultimate version of this game for me would include a level editor, but that would be a completely different project :—)
Finnish game developer ottoojala.com https://mastodon.gamedev.place/@oivoi
Thanks! I put some effort into making those details, even though it felt like it took forever, despite the game being short. The ultimate version of this game for me would include a level editor, but that would be a completely different project :—)
Thanks! I’m glad to hear that :–)
Yes, for most, it’s one of those hard to learn, hard to master games…
Thanks! :—)
Nice ideas! Would make a fun game too - especially something accelerometer controlled with active ragdoll physics would be a fun challenge to develop, I think.
Yes! I used to play Elastomania a lot :—) Also, there’s an Elastomania apple hidden in one of the tracks.
Thanks! It’s mostly just curves and 2D polygons drawn at a low resolution that create the dynamic pixel art look.
Thanks! I might dip my toes into open source in a future project. At the moment, I’m happy just releasing freeware games.
Thanks! QWOP was the first game that I thought of too, when playing the first prototype of this.