• 10 Posts
  • 121 Comments
Joined 1 year ago
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Cake day: June 10th, 2023

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  • I only played the boardgame is ascension 0 and I feel like the experience is the same as playing the videogame in ascension 0. The early encounters are very easy and provide no challenge. Monsters in early encounters have 3-9 HP, each attack deals 1 HP. It gets more interesting in the second act.

    The game provides you with a way to start the game immediately in the second act. You can skip the first act altogether if you don’t find it interesting.





  • I think this is a really hard question to answer! Whenever someone who is not into the hobby tried to give me anything boardgame related… Well… It’s the thought that counts, I suppose!

    I definitely think accessories are the way to go. I love inserts/organizers but sometimes it feels hard to justify their cost. I’d love to get them as a present!

    Cool dice are also nice gifts, if you’re into that.


  • I’ve been on both sides of this table. Yes, I wish people would move away from WhatsApp but that’s not going to happen. They’re not going to even make an effort to begin to understand Signal just to talk to me. I could just not use WhatsApp and use Signal to talk to myself, that’d be fun.

    I understand their frustration as well, people already have too many message apps already. WhatsApp, telegram, hangouts, SMS, Slack, Discord… When asked to install a new app they are naturally reluctant to install yet another messaging app just to talk to me and only me. I too have that one friend who bugs me every couple of months to install the new cool message app that is going around. Currently that SimpleX, wonder what comes next.





    • Targi - Cards are displayed in a 5x5 grid. The “outer” square of the grid are action spots while the “inner” 3x3 grid are resources/objectives. During your turn you will place one of your 3 workers in one of the available action spots. Then your opponent places their worker but they cannot place their worker in the same column or row than your wokers. After both players have placed their 3 workers, you place tribe markers (the cilinders) on the cards where your workers intersect. At the end of the round you get all the resources/objectives where you have cilinders and perform all the actions where you have workers!

    • Hanamikoji - This is a “I split, you choose” 2 player game with some area majority in the mix. I honestly think this game is fantastic but I have had very low success in introducing it to other people. The game is very quirky, very different than everything I’ve tried. You force players to make hard and unintuitive decisions and I think that turns off some people. “Why would I split these cards, I want them all. How can I have them all?”. Split wisely! I guess the art work and box doesn’t help people get excited about it either.

    • MicroMacro: Crime City - There is some debate about wether this is even game or just an activity but I don’t really care about that. This game is absolutely brilliant. It’s basically a “Where’s Waldo” but with all timelines printed into a single map. Each mission points you to a crime and you have to trace back the map to understand what actually took place there. Where did the victim come from, what were they doing, who looked at them funny? I would put this game as the best 2 player game but it have felt weird for the best 2 player game to be a game where you can play with an infinite number of players. Wouldn’t recommend more than 2 players tho! Get it!








  • Had a friend over this weekend so I was able to get play some games!

    • Cascadia (3x, 3p): We hadn’t tried this one before and I was pleasantly surprised. Easy to setup, fast turns, fast games. It’s hard to find good games with < 2 weight, I was glad to be surprised. Definitely recommend it.

    • Dorfromantik (1x, 3p): We continued our Dorfromantik campaign, I still have mixed feelings about this game. On one hand I do enjoy the chill experience the game provides. On the other hand, the lack of win conditions makes my actions feel meaningless. I don’t put much thought into tile placement, I don’t see a reason to try harder.

    • Turing Machine (3x, 3p): I absolutely love this game. It gives me Shipwreck Arcana vibes and I love it. Solving these puzzles is extremely satisfying, I wish I had the time to do the Daily Challanges every day. If you enjoy logic puzzles this game is fantastic. Can’t recommend it enough. 9/10, at the very least.

    • Flamecraft (1x, 3p): This game has really cute art and components but the more I play the game the more I dislike it. I wish the game was more about Dragon placement and activating their bonus. Some of the advanced shops are so strong that I just feel pushed to choose shops by their power instead of the dragons that have been deployed there. Often times I feel like there’s a natural action to collect goods or enchant stores and a degenerate action that ignores the game loop and provides a ton of raw points/goods for barely anything. I also hate when games provide an uneven number of turns per player. The first player can play more turns than everyone else, that just feels wrong.