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Cake day: June 16th, 2023

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  • Open-ended, “sandbox” style MMOs are a lot trickier to get right than “theme park” style ones like Star Wars: The Old Republic. Games like SW:TOR require a lot of content to be developed, but you can at least be pretty sure that if you develop fun quests then players who like questing will have fun.

    For a “sandbox” style MMO, you have to design systems that lead to interesting player interactions… and then hope players actually interact. This is complicated by the market share for sandbox games being smaller overall, meaning you can’t guarantee there will actually be a sizable player population. Also sandbox-style players are sharply divided on basically every topic from “how much PvP should there be” to “how much grinding should there be” so you quickly find yourself either targeting increasingly narrow slices of players or trying to appeal to multiple playstyles at once, which is even harder.

    I think this is why sandbox games have mostly moved towards smaller worlds and self-hosted servers, like ARK and Rust, where they can thrive with small player counts and individual play groups can tweak the experience to better suit their needs.




  • In Oldschool Runescape it’s pretty common to see characters that are just blatantly bots. If they had plausible usernames and picked a random appearance it wouldn’t even be that obvious, because it’s a whole game about repetitive actions, but a lot of them have the default appearance and gibberish names.

    Botting is sort of a different problem because it’s often related to real-money trading, so there’s a more obvious incentive to cheat: running bots generates gold that can be sold for cash.

    In addition to that, many people run bots as a sort of side hustle, either to fund their main or just to fund more bots. And I suspect many people use scripts to automate tedious tasks on their main accounts as well, although that would be hard to notice unless you directly interacted with them while they were AFK.










  • Wait, is this my “nightmare sound”? When I have nightmares (fairly rarely, but I’ve gone through times when they were more common) there’s a sound that goes with them, and builds in intensity as the fear comes to a crescendo. It’s like a high-pitched whine that starts as a hum (like tinnitus) and slowly grows to ear-splitting intensity, except it’s more like head-splitting because it feels like the origin is in the center of my head. And I say “feels” intentionally because it’s not just a sound, it feels like my consciousness is vibrating apart.

    Often the actual content of my nightmares is mostly abstract (like worrying about why the room is dark, or feeling followed but not knowing by what) and the terror is completely disproportionate to the events, but directly proportional to the intensity of the sound.

    Uh, for me it’s firmly inside the dream though, I wouldn’t classify it as a hallucination. When I was taking antidepressants I used to have hallucinations wake me up—like waking up because I heard my mom talking, when she was in a different state—but that felt different. That was like hearing someone in the room with you and having it pull you out of whatever dream you were having. The “nightmare sound” is inside the nightmare, it isn’t what wakes me up.




  • But they haven’t found the facial database and Invenda claims they don’t have one, right? Their story is that the machine takes an image, runs some local processing to determine demographic info about the user/customer/target/victim, and then stores that instead of storing the image or biometrics.

    There’s a good chance they’re lying but claiming the database has been “revealed” when no one has found it yet seems like sensationalism.

    Edit: “Secret demographic database derived from facial recognition” would be true but sounds less snappy, I guess?