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Be excited about OpenAI’s approach to research
Damn, guess I don’t qualify. 🤷🏻♀️
Software dev, hobbyist programmer, and video game enjoyer. Socially anxious mess.
Pronouns: she/her
Blog: https://medium.com/@lucidthoughts
Guild Wars 2: Sapphiria.5643
Be excited about OpenAI’s approach to research
Damn, guess I don’t qualify. 🤷🏻♀️
Temtem.
Extremely predatory design that tries damn hard to force you into micro transactions. And once you do, you have to spend so many hours to get what you already payed for. On top of that, the endgame is almost a completely different game with a different target audience than the rest of it. I regret all the money and time I wasted on it. Had to hide it in my steam library to get myself to stop as well. That kind of predatory shit should be illegal imo.
Stay away from that game, especially if you have any past issues with impulse, micro transactions, and/or addictive tendencies.
Life is Strange - At least the original, the sequels are not quite as unique. It’s an interactive story (though still in 3D) where you can rewind time to redo conversations, effectively making “save scumming” a core mechanic. The designers use the fact that you deliberate on your own actions quite well. The story is also pretty unique, but unfortunately there isn’t a good way to explain why without spoiling any of it.
Inscryption - On the surface, this seems like your run of the mill card game. But once you get familiar with the mechanics, some other genres start blending with it.
Edit: Should also add:
A Normal Lost Phone - The premise is that you find a phone that someone has lost, and you can use it to slowly uncover the story of the person who lost it and why.