Do you have a system you like where healing is a good idea? I’m a 3.5 native so I’m kind of used to the philosophy of “the best healing is killing them before you take damage.” But I’m interested in systems design in general and if there’s a particularly good example of doing it better I’d love to learn about it.
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Really? I actually think it’s one of the strengths of 5e. In 3.5 you just have negative hitpoints down to -10, and that doesn’t scale with level or anything so it’s barely relevant after the first few levels. And it’s nice to not be just DRT when you get downed in combat.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•"I don't want Politics in my Gaming!"
3·8 days agoYou slightly moved the goalposts there. The assertion is not “Everything is making a political statement” it’s “Everything is political.” Your ikea glass reflects your social class, the international relations between where you are and where it was made. It may have been made by an oppressed person in some third world shithole (or even sweden!) It may even be a political statement, like a designer somewhere made it curvy because he thinks people are more likely to buy something with a “feminine” silhouette.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Better don’t give martials any weapons and casters no spellcasting then…
18·11 days ago“Selectively simulationist” is a great way to put it. I think everyone falls victim to that from time to time and I’m definitely stealing your turn of phrase.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Better don’t give martials any weapons and casters no spellcasting then…
9·11 days agoSpecialization is good, because when everybody in the party is good at one narrow field we all get to take turns doing cool things. If you make a character that’s good at everything, nobody else gets to do anything.
Wow, they really don’t let you have fun in 5e do they?
There are some formats where inventory management becomes interesting again. We tried doing a Hexcrawl earlier this year and there was a lot of interesting gameplay to be had in the risk/reward management of how many supplies they wanted to carry vs how much they wanted to invest in pack animals, limiting their ability to carry loot back, carrying this vs that, guessing how much they’ll use before they can resupply or where future resupplies might be, gambling on whether to press forward and risk running out or turn back, that kind of thing. It’s just the more currently popular adventure structures right now (eg linear or branching narratives) where inventory tracking is superfluous.
You can always just have a penalty to will saves.
sirblastalot@ttrpg.networkto
RPGMemes @ttrpg.network•Auto-Balancing [Dungeons & Dragons]
781·1 month agoI used to only have one (seemingly) female friend, and then that friend transitioned, and I started to worry what it said about me that I only had male friends. Fortunately, a year or two later most of my other friends transitioned in the other direction and balance was restored.
Do you? You’re just casting a spell like magic missile or anything else. Perhaps the credulous fools that wrote it thought it consumed souls, but you don’t care about their ignorant opinions.
Atheist lich that wants to live forever because he doesn’t believe in an afterlife and isn’t bothered by eating souls because he doesn’t believe they exist.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
1·2 months agoDMing you
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
2·2 months agoWell, no, not really. If I forget a password I’ve only lost access to the one site, and it’s recoverable. Just an partial failure. Not going to lose everything unless I literally die in which case I don’t care about anything anymore. And no one is going to breach my brain short of tying me to a chair, and that’s not really my threat model.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
21·2 months agoNot recommended. People can and do crib the kinds of things you’re likely to have around you. It can narrow the field of guesses more than you’d think.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
5·2 months agoI guess what I mean is, it’s a single point of failure. Usually an extremely strong one, granted.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
7·2 months agoBasically what diceware does. It’s just that humans are really bad at picking random words (“banana” is over represented, for instance) that’s what diceware helps with.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
3·2 months agoDiceware is a method of generating random memorable passwords.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
5·2 months agoPassword managers are OK but I have hesitations on them personally. I’m leery of putting all my most high-value stuff in one place behind one password. What I do instead is memorize a truly unreasonable amount of passwords, though, which I recognize is not a reasonable expectation for others. For threat models in which you’re not worried about in-person attacks, it may actually be a good idea to just write your passwords down, maybe keep your password book in something with a lock on it. I’m not advocating for any particular method, just putting it out there so people can make an informed decision.
sirblastalot@ttrpg.networkOPto
RPGMemes @ttrpg.network•Reminder to use strong passwords
11·2 months agoThis is what you get for making me admin, I’ve gone mad with power, muhahahahaha!
crimes o-o

Could you elaborate? How do their healing systems work? What makes them good?