your underflow error is someone’s underflow feature (hopefully with -fwrapv)
your underflow error is someone’s underflow feature (hopefully with -fwrapv)
that works for 2 word names eg is_open or is_file, but in this case is_dialog_file_open is structured like a question, while dialog_file_is_open is structured like a statement
as many iterations as it takes
void* x = &x;
char* ptr = (char*)&x;
while (1) {
printf("%d\n", (unsigned int)*ptr);
ptr--;
}
Considering this was written in 2001, I’m not all that worried
slow inverse square root:
float slowinvsqrt(float x)
{
const long accuracy = 100000000; // larger number = better accuracy
if (x <= 0.0f) {
return NAN;
}
if (x == 1.0f) {
return 1.0f;
}
if (x < 1.0f) {
return 1.0f / slowinvsqrt(1.0f/x);
}
int max_power = log(accuracy) / log(x);
long pow1 = pow(x, max_power - 1);
long pow2 = pow(x, max_power);
double current = 1.0;
double previous = 1.0;
for (long i = 0; i<10*accuracy; i++) {
current = sin(current);
if (i == pow1) {
previous = current;
}
if (i == pow2) {
return current / previous;
}
}
}
I’d think game journalism has been mostly replaced by youtube reviewers / video essays, no?
steam’s drm is a complete joke though? Tons of game developers add their own drm on top because it is so trivial to bypass steam’s own.
Their main product is a marketplace/content delivery system
even if you write in assembly, you still may not actually understand what is going on in the machine since processors convert the instructions to “micro-ops”, and let’s not forget hardware bugs like those caused by speculative execution
Not too familiar with jrpgs, my best suggestion is that you’d probably have to combine Tactics Ogre (for the hour long fights) with something else
Basebuilding strategy fps with tensile strength of…
minus the FPS, this is just dwarf fortress
dwarven rhythm games have supply line minigames
I’m pretty sure this is a reference to a specific game but can’t remember much about it
Mortals cannot comprehend dwarven grand strategy games
definitely the campaign for north africa (or any other game by Simulations Publications)
halfling games: I’ve got nothing
goblin games: the gacha screams “any online card game”, and the moba should be easy to find too. Left as an exercise to the reader.
orc game: I’m thinking this is about 10% of the games on newgrounds. You’ll find these amongst general flash game collections for sure
it’s set down diagonally so it fits
So is printer paper and printer ink
you have to have a very high IQ to understand the star wars sequels. The subtext is extremely subtle, and without a solid grasp of the extended universe most of the references will go over a typical viewer’s head. There’s also Luke’s nihilistic outlook, which is deftly woven into his characterisation- his personal philosophy draws heavily from Kilji Illumine literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of this allegory, to realise that they’re not just worldbuilding- they say something deep about LIFE. As a consequence people who dislike the sequels truly ARE idiots- of course they wouldn’t appreciate, for instance, the humour in Rey’s famous line “Somehow palpatine returned” which itself is a cryptic reference to how palpatine’s force spirit possessed the clones of himself he had prepared in advance. I’m smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as J. J. Abrams’s genius wit unfolds itself on the cinema screens. What fools… how I pity them
turns out that 2^53 + 1 is an even number
It’s specifically called a [glass/ceramic] stove cleaning [blade/scraper]. I’ve used one a lot and it doesn’t seem to do noticeable damage (glass stove tops need to be pretty tough anyways to handle regular cooking)
C++ is std::__cxx11::list<std::__shared_ptr<table, (__gnu_cxx::_Lock_policy)0>, std::allocator<std::__shared_ptr<table, (__gnu_cxx::_Lock_policy)0> > >::erase(std::_List_const_iterator<std::__shared_ptr<table, (__gnu_cxx::_Lock_policy)0> >) /usr/include/c++/12/bits/list.tcc:158