At my first job I was working on an MMO and we had a DatabaseManager class with 10k+ lines of code. Less than the first 200 lines actually used any of the members of that class.
At my first job I was working on an MMO and we had a DatabaseManager class with 10k+ lines of code. Less than the first 200 lines actually used any of the members of that class.
you’d never have player movement in the GameManager class
You want to bet? (Source: I teach game programming on a college level.)
But yeah, your comment about the gear icon is sadly more true than people may realize. Game developers do questionable things. => Engine developers cater to people. => Students argue that if something is supported it can’t be that bad. Sometimes it feels like fighting windmills.
The real naming fail is calling the class “GameManager”, still my number one pet peeve. With a class name as vague as that you would have to add tons of information into the variable name. (Also the class name begs for unorganized code. I mean name one function or variable that you could not justify putting into the “GameManager” class. After all if it’s managing the game it could justifiably perform any process in the game and access any state in it.)
Once you put the first bool into a class with a name like AccessibilitySettings, calling it something like HighContrast is completely sufficient.
You may enjoy having a look at F#. It says that it’s “functional first”, but I think a better description would be “an opinionated version of C#”.
For example it doesn’t have a “const”-keyword. Instead it has a “mutable”-keyword, because everything is const by default.
No, actually C#'s answer should be: “What Java said - hold on, what Python said sounds good too, and C++'s stuff is pretty cool too - let’s go with all of the above.”
C#, or as I like to call it “the Borg of programming languages”.
When I start a free trial I immediately set a reminder in Google calendar. And when I am looking for a specific movie I buy it used online. That way I have all my favorite movies on my NAS and can cancel my subscriptions when there is nothing especially interesting.
That’s the thing: progress quest isn’t an idle game. It’s a parody of modern games that was made long before idle games were a thing. It wasn’t fun just like a joke isn’t an interesting story.
It’s not reductive, it’s misrepresentative. A puzzle game is only a puzzle game as long as coming up with the solution is the main task. There are more than enough games where coming up with the right solution is not difficult, but performing it is.
Also the name puzzle game implies that there are designed puzzles. Any game where you have to make decisions in generated situations aren’t puzzle games. For example if you take a specific chess situation and ask which move would lead to check mate in x moves then that’s a chess puzzle. That doesn’t make the game of chess itself a puzzle.