And what specifically makes it special, appealing, or interesting to you?

  • Ving-Thor@feddit.de
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    1 year ago

    Giants: Citizen Kabuto

    It was a kinda janky 3D Action Adventure from around 2000. Back then it had really beautiful and colorful graphics. I remember playing it on my first “real” PC and being amazed by how it looked.

    It also stands out to me for being actually funny and comitting to being a comedy game.

    • Opteryx@beehaw.org
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      1 year ago

      I loved this game! The humour was my favourite part - very dry and very British. A fun shooter with a lot of variety. Amazing soundtrack by Jeremy Soule. I found the game very difficult, though - I doubt I ever got close to finishing it. How about you?

      • Pigeon@beehaw.orgOP
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        1 year ago

        You two + the screenshots on the steam page I just looked up have sold me on this. It looks, at the very least, interesting and different, which is sometimes all I want really. I’ll give it a shot.

      • Ving-Thor@feddit.de
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        1 year ago

        When I first played it I didn’t get very far into it. But I came back to it a few years later and finished it. The Multiplayer was also suprisingly fun on LAN-parties.

    • WhoRoger@lemmy.ml
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      1 year ago

      Nobody can hate that game. Damn that was gold. I believe it’s well beloved, tho not widely remembered

  • SveetPickle@beehaw.org
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    1 year ago

    any arena shooter in the style of Quake, Halo, or Unreal Tournament. It’s a shame they aren’t more popular

    • TheRtRevKaiser@beehaw.orgM
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      1 year ago

      Huh, I was under the impression there was a bit of a “boomer shooter” renaissance going on the last few years. I know I’ve seen a bunch of games that were trying to emulate the feel and sometimes even the look of that style of FPS.

      • setsneedtofeed@beehaw.org
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        1 year ago

        The definitions of arena shooters and boomer shooters are both pretty fuzzy and have a lot of overlap.

        For example, I consider Duke Nukem 3D’s multiplayer to be a great arena shooter, however when many people talk about arena shooters what they mean are early 2000s style shooters that are fully 3D rather than sprite based. Halo CE was “the” arena shooter when it came out.

        It is a genre that really hasn’t made a comeback. Some people say things like Overwatch are arena shooters, but for the kinds of people wanting old fashioned shooters a big element is that all players start with the same weapons and abilities by default. It’s the imperfection of language trying to articulate a feeling.

          • SveetPickle@beehaw.org
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            1 year ago

            Oh, OK! I should have been more specific that I was talking about multiplayer games like what I mentioned, my bad! I knew about some of those games. The Doom Reboot and that Warhammer Boltgun are both sick, I’ve enjoyed both of them. I’ll be looking into the others thanks!

            • Helix 🧬@feddit.de
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              1 year ago

              for multiplayer I liked Splitgate a lot, but the devs seem to have mostly abandoned it right when it came out of beta.

            • Pigeon@beehaw.orgOP
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              1 year ago

              How does the Halo Infinite arena multiplayer differ from the original Halo? I never got to play the multiplayer modes in these older shooters.

              Is it that the older shooters had faster movement or simpler controls (easy to pick up, hard to master)? More like a Painkiller style of shooting? Or is that impression I have of older shooters totally off base?

              • s900mhz@beehaw.org
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                1 year ago

                Unreal was from what I remember is similar to painkiller. Imagine halo but jumping in slightly low gravity and you are always spirting.

              • WhoRoger@lemmy.ml
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                1 year ago

                Painkiller was definitely designed after the first Quake. As in, people who were playing Q1 for close to a decade because nothing else came close, loved Painkiller. If you were someone who just wanted to try out multi… Lol good luck, you lvl1 villager against lvl998 bosses.

              • SveetPickle@beehaw.org
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                1 year ago

                I didn’t play much of the original three Halo games, I picked the series up when Reach came out, but yea movement and controls were simpler, there was no sprint or the special abilities they added in reach and afterwards like the jet pack and place down shield barriers. It was just you and your weapon against the other dude and their weapon.

                If memory serves the original halos actually felt slower in terms of movement and time to kill than the modern ones.

  • ClaySpears@lemmy.ml
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    1 year ago

    If we’re talking unpopular as in not very well known outside of its immediate community I gotta say Ultrakill. It’s a retro shooter distilled to its most essential parts with a style meter tied into it. It’s like ballet… with shotguns and exploding demons- so not a lot like ballet. But it’s good! Buy it!

  • MonkeyLord@lemmy.ml
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    1 year ago

    Not quite unpopular but titanfall 2. The movement is exquisite, the chaos that unfolds when titans start dropping is incredible. There is nothing quite like getting cornered by a titan as a pilot and desperately darting through buildings with your AT weapon trying to survive.

    • nodiet@feddit.de
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      1 year ago

      “Not quite unpopular” is an understatement, the problem with titanfall 2 is just that it didn’t sell that well, but whenever I see it mentioned it is always universally praised.

  • WhoRoger@lemmy.ml
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    1 year ago

    Watch_Dogs was my first platinum on PS3. Everyone was shitting all over the game due to the PC port controversy, but I really enjoyed it. Huge city, different environment, actually good on-foot movement unlike in GTA games, and toooooooons of side stuff to do.

    And oh dear, all the hacking stuff was such fun. Yes it was all just one button, but everything was well implemented. The amount of personal details you could pull from phones was amazing. I kept doing it all the time and it wasn’t until near the end of the game that they started repeating.

    And the trademark unique Ubisoft multiplayer. Shame it didn’t have full-blown online mode, I can see myself getting lost in it.

    Yea great game. Didn’t deserve all the hate unrelated to its actual accomplishments.

    The DLC… Bad Blood I think? Was even better.

    I can’t emphasize enough how cool some of those VR side-missions were. Some would qualify as fun standalone indie games on their own.

    • sup@lemmy.ml
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      1 year ago

      Ah yes, I absolutely loved Watch_Dogs! Glad I wasn’t the only one! :)

    • Dathknight@feddit.de
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      1 year ago

      I really liked Watch_Dogs. And it is the only game in which the invading player thingy clicked for me. No other game ever pulled that off again. (the new Sniper elite came close though, but it messed up the frequency of it)

      Sadly the second game never clicked for me, so I didn’t tried Legions.

    • sideone@lemmy.world
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      1 year ago

      Watch dogs was really good (although I really didn’t click with the player character, he was so morose). I wanted to like the second one but I got stuck on a level and abandoned it.

  • ntldr@beehaw.org
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    1 year ago

    Pretty much any of the Zachtronics games. Shenzen I/O, ExaPunks, Opus Magnum, and Last Call BBS are all fun “puzzle” games for programmers and people with programmer brains.

      • Pigeon@beehaw.orgOP
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        1 year ago

        They’re supreme cool among puzzle game fans, and among some not-usually-puzzle-fans who like their relatively open-ended nature more than the “one correct solution” type of puzzle games.

        I know a lot of people find them intimidating though, to be fair.

  • me is me@lemmy.ml
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    1 year ago

    Nobody ever says this but Halo Infinite isn’t that bad if you ignore the battlepass

    • DrQuint@lemmy.ml
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      1 year ago

      It’s unfortunate that the game is designed with like 50 layers of battle pass reminder nags. And that it aggressively hated you picking only the modes you really wantes to played; becauae man, yeah, I had a lot of fun with it.

  • FrozenLama@beehaw.org
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    1 year ago

    The Guild 2 and 3. They are so janky and absurd. Half the mechanics barely work, the dialogue is ridiculous, but the game just has charm. It’s got just enough economy mechanics to keep my math brain engaged while mostly playing it like The Sims.

    • Pigeon@beehaw.orgOP
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      1 year ago

      Charm sure can go a long way, I find. Arguably, a lot of my favorite games just have a lot of character, more than anything, to differentiate them from similar games.

  • Mindless_Enigma@beehaw.org
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    1 year ago

    I actually really enjoyed playing Crash Bandicoot: The Wrath of Cortex. Maybe I just first played it when I was too young to notice differences with it compared to the previous entries. Grew up loving it and didn’t learn how generally hated it was until a few years ago.

  • beefcat@beehaw.org
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    1 year ago

    I think Overwatch is the best game in it’s genre. Right now it is the most balanced has the most composition variety the game has seen since before Brigitte was added. Other games like Paladins or Gundam Evolution don’t even come close.

    The scaling back of the planned PvE content was disheartening and incredibly frustrating, but it doesn’t change the fact that the game we have right now is really fun.

  • fl1ghtless@beehaw.org
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    1 year ago

    Love loved loved Battleborn. Nothing like it to my knowledge other than Gigantic which also died. The combo FPS / Moba was super fun. RIP Battleborn you died before you even took off.

  • Feydaikin@beehaw.org
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    1 year ago

    Master Of Orion. Both the original, it’s sequel and the modern remake. It’s nice to play something with different pacing from other games. And the random outcomes from AI throughout the game’s progression keeps things spicy from playthrough to playthrough.

  • Computer Guy@beehaw.org
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    1 year ago

    Tacoma. Incredible game, barely has any gameplay, though, and is very short if you don’t actively look for side-content, which is the main focus of the game. It’s mostly storytelling through holographic logs of an abandoned station. Your goal is to salvage previous data in there and an abandoned AI, that your company needs to reclaim.

    • Opteryx@beehaw.org
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      1 year ago

      I enjoyed Tacoma very much. Fullbright always has such great writing, characters, and settings.

    • projectazar@lemmy.ml
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      1 year ago

      When I played Obra Din, I got vibes of Tacoma and I wish someone would take another shot at that style of game in space with the depth/mystery element of Obra Din.

  • balerion@beehaw.org
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    1 year ago

    I enjoyed Spore when I was a kid. It was legit fun evolving and designing your creature.

    • SevenSwell@beehaw.org
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      1 year ago

      I played SO much spore back in the day. I even created a sort of OC in the game with a whole backstory and cast of characters and everything. Totally just had a blast from the past looking at my creations on the “sporepedia” (it still exists!)

    • alyaza [they/she]@beehaw.orgM
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      1 year ago

      I enjoyed Spore when I was a kid. It was legit fun evolving and designing your creature.

      oh, what i would give for someone to try and make an AAA-backed Spore-like game. it scratches such a specific itch that nothing else really does

    • Strawberry@beehaw.org
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      1 year ago

      Spore was really cool… Until space stage which was just too boring!

      I was extremely invested in spore pre release and with how much was cut, it could never live up to my expectations…

  • scribblemacher@beehaw.org
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    1 year ago

    Not necessarily unpopular in general, but unpopular within its own series are the DS Zelda games, Phantom Hourglass and Spirit Tracks. These games have some great dungeon design and I really liked most aspects of the touch screen controls (except blowing into the DS). These games used the DS to its fullest and will sadly be locked there as a result. I might have been one of the only people disappointed with Link Between Worlds for adandoning the touch screen for traditional controls.

      • Pigeon@beehaw.orgOP
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        1 year ago

        I am bumping both of these games up my personal list to try on 3DS now. This sounds cool. And I’ve been playing totk so zelda is on the brain lately. :)