I always say: new players should have a seasoned DM, new DMs should have seasoned players (preferably with DM experience) XD
I love introducing new people to RPGs. It’s one of my favourite things. I’ve even run a how to GM session for an RPG club and helped a new GM run their first few games. That was a fun experience.
I’d definitely recommend not starting with Anima for a first game system now though.
A while back I came to the conclusion that “games for experienced players only” shouldn’t be a thing that exists.
Roleplaying games are, at their heart, about sharing in a story together. At least, thats the version of them that I enjoy. And I’ve found time and again that people who know nothing about roleplaying games enjoy that too.
Enjoying stories isn’t something we need experience to do. We learn it as children. The storytelling part, that takes a little bit of learning, but if you do things right, if you run the game in the right way, and manage your players in the right way, you’ll find that learning process is very, very quick.
Roleplaying games should have a learning curve that’s measured in hours, not years. They should be for everyone, and if you do it right they are.
Games of experienced Players should exist. DMs/GMs invest tons of hours/years into the game and have equally much world building in which someone can immerse themselves. Now you have a newbie at a table you never had experienced that said world, concept that are second nature to the experienced players and DM/GM are foreign to them and need to be explained… In much detail. So while the experienced players immerse themselves in the deep pool the newbie stands in the kiddie pool. Sure both types of players at the same table roleplay, but it’s just not on the same level.
So on the other hand. Games for newbies should exist as well. Games with a patient and understanding DM/GM.
Maybe a bit of a hot take, but if your world needs to be explained in great detail and can’t be experienced with minimal background information, the world building might not be that great.
If that’s true, then nobody should ever set a game in a version of the real world. No urban fantasy, no historical fiction, no call of cthulhu. The real world is too complicated. Games shouldn’t be set in complicated worlds like the real one.