Apart from the above mentioned, I really love Tainted Grail. Really cool setting, good storytelling, and a nice exploration mechanic. I am curious what the 2.0 version will do to iron out some of the kinks.
Looking forward to the updated materials for 2.0 myself, and I’m glad that AR offered them as a complete upgrade pack for the original backers. In Fall of Avalon, without houseruling resource gathering and menhir maintenance (menh-tenance?) the map exploration could easily become an exercise in masochism tbh.
So I’m happy that they toned that down in 2.0 and are going a different way with the wyrdstones in Kings of Ruin :)
Apart from the above mentioned, I really love Tainted Grail. Really cool setting, good storytelling, and a nice exploration mechanic. I am curious what the 2.0 version will do to iron out some of the kinks.
Looking forward to the updated materials for 2.0 myself, and I’m glad that AR offered them as a complete upgrade pack for the original backers. In Fall of Avalon, without houseruling resource gathering and menhir maintenance (menh-tenance?) the map exploration could easily become an exercise in masochism tbh.
So I’m happy that they toned that down in 2.0 and are going a different way with the wyrdstones in Kings of Ruin :)