• Dagnet@lemmy.world
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    9 months ago

    Disengage and dex save doesnt apply to how tanky rogues are? “And if they miss, they get nothing” in the same paragraph you wrote Scorching Ray? It isnt about how much dmg and tanky they are in a thread that is really only about that (a comment thread you started yourself talking about being tanky and doing dmg)? My man, this discussion is over, but only because it’s clear you have no idea what point you are trying to make.

    • Susaga@ttrpg.network
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      9 months ago

      Please read what I wrote before you try to claim I’m contradicting myself.

      Disengage doesn’t make them more tanky because the person they disengaged from can walk the same distance the rogue did and hit them again. Rogues do not get a speed boost without a cost in actions that negates the effectiveness of their speed boost.

      Dex save does not apply to weapon attacks or to Scorching Ray, which uses attack rolls.

      Three attacks are more likely to hit than one attack. If the rogue misses one attack, they’ve missed all their attacks. If one ray that comes from Scorching Ray misses, there are several others that might stand a chance.

      My comment, and every comment that came after, was about how neither damage nor tankiness is better than tactical planning. Which you STILL haven’t responded to! Don’t try to claim it’s about something I specifically stated, in every single comment, it’s not about!

        • Susaga@ttrpg.network
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          9 months ago

          That’s not how I saw your post. The post was taking a stance against spellcasters being superior by pointing out their limited resources. It was making an argument. There was no mockery of the argument itself.

          I was the one mocking arguments about which is better by pointing out they’re both defeated by the guy who just lets them fight between themselves.