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Cake day: July 18th, 2023

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  • I wouldn’t say worst, but maybe greatest difference in expectation vs reality - “My Time at Portia”.

    Cutscenes and voice acting were janky. The UI felt like it was originally an MMO and feels odd for a single player game. The gameplay loop felt tedious and seemed to disrespect the player’s time.

    Maybe I needed to give it more time, but for a game that I thought had generally good/great reviews, it wasn’t clicking for me.





  • Another thing is the prequels made the world of star wars feel big enough to fill a galaxy. The sequels made the world of star wars feel small (at the end of the day they introduced like 4ish new characters that matter and like 2 new worlds).

    And to defend my point, characters:

    • Rey
    • Kylo
    • Finn
    • Poe

    It’s hard to count Snoke, the Knights only show for a hot second, Storm trooper lady maybe, Admiral Holdo maybe, oh and Hux doesn’t deserve mention.

    Planets:

    • The planet with Maz
    • Salt planet (Hoth 2.0)
    • Exogol
    • Casino Planet

    I did look it up and there are a few more. Forgot Jakku isn’t just a part of tatooine. There is another desert planet apparently, there are also a couple planets the rebels set up at that are only pop up for a few minutes. Luke’s island is on a planet, but not sure that really counts. Starkiller base is listed as a planet, but that’s pretty much deaths tar 2.0.


  • I knew it was bad news the minute they did that whole “can you hear me bit” at the beginning between Hux and Poe. It was clearly them forcing marvel level humor into star wars and it felt sooo stupid.

    It’s like the exact opposite of Han on the intercom in the first ( or fourth) movie. There Han knows he’s messed up and tries to play it up, but the bluff is immediately called. The humor is in the ridiculousness of the attempt. With Hux, it’s played the opposite and it just raises more questions about how Hux and the First Order ever became a serious threat.


  • Also, the prequels had fun and interesting world building. Look at games like battlefront and fallen order or all the new aliens we were introduced to.

    The prequels made star wars feel larger than the original trilogy, the Sequels made the world feel smaller. No new alien race that plays a big role, no new worlds of interest (maybe the red salt planet, but it’s a barren wasteland), no new ships or technology.

    Unlike the prequels (spanning decades, wars, and planets) the Sequels don’t have anything to build off of to save them.