• Jesus_666@lemmy.world
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    2 days ago

    Plenty of systems have something for that, often with a variety of options.

    A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they’re familiar with a region trolls can appear in.

    A game with a flexible skill system has a lot of room for such things.

      • psud@aussie.zone
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        9 hours ago

        People don’t know about those lore skills? Do people not look at their character sheets?

        • festnt@sh.itjust.works
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          7 hours ago

          i’ll be honest i’ve never played dnd, and i’ve heard most people who do just kinda do whatever without thinking about the rules, so i’d guess no

    • jjjalljs@ttrpg.network
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      2 days ago

      Plenty of systems have something for that, often with a variety of options.

      I believe 5e has a similar rule, but it seems rare for players to have actually read the rules. I don’t think D&D is especially detailed about this, but I don’t know where the book is to check. I don’t think they give DCs, where I wouldn’t be surprised if Pathfinder 2e had a simple “target number is 8 + the creature’s HD” formula with guidance on what to do for the range of possible outcomes.

      • festnt@sh.itjust.works
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        1 day ago

        yeah in pf2 it’s a level based DC, and if it’s an uncommon, rare, or unique creature that will increase the DC

        also the skill to use for recall knowledge depends on the creature’s trait:
        humanoid > society;
        animal > nature;
        dragon > arcana;
        abberation > occultism;
        etc

        though the GM can rule that you can use something else if they choose.