• REDACTED@infosec.pub
    link
    fedilink
    English
    arrow-up
    4
    ·
    3 days ago

    I’ve never understood how destroying nests logically accelerates evolution if none of them survive

    • Buddahriffic@lemmy.world
      link
      fedilink
      arrow-up
      1
      ·
      2 days ago

      I think it was mainly a design decision about wanting the game to get harder as you progressed instead of easier. Which I have mixed feelings about because divide and conquer where it starts hard but gets eaaier as you clean up can be very satisfying, but factory games can scale in ways that would make it more trivially boring.

    • rainwall@piefed.social
      link
      fedilink
      English
      arrow-up
      7
      ·
      3 days ago

      This other nests pickup on pheromones that tell them what the others died from.

      That or its a hive mind so they learn from each encounter.