Ease of access to the underlying hardware in your programming language is only ever needed for embedded programming in the current year. Change my mind.
There are actual use cases where direct memory access and pointer magic can be very efficient or almost necessary.
We work a lot with large images and basically always the first steps are some pointer operations.
Ease of access to the underlying hardware in your programming language is only ever needed for embedded programming in the current year. Change my mind.
There are actual use cases where direct memory access and pointer magic can be very efficient or almost necessary. We work a lot with large images and basically always the first steps are some pointer operations.
What kind of pointer operations?
Sounds like you just need a bigger graphics card to me. 😂
It’s required for drivers too.
That’s basically embedded programming, or pretty similar.
Every operating system running on bare metal needs access to the hardware. And if not on bare metal, it needs access to the virtual hardware.