I hate battle royale games. Every time I play them i get anxious and nervous, I cant take it anymore
I have played Apex Legends since it came out and I have about 900h between both steam and origin (mostly played during covid).
Since I stopped playing this rage games I feel much better
Tell me what you think of battle royale games in the comments if you want
I think for me, the main frustration is the way those games are structured. You run around for a few minutes and when you finally have decent equipment, someone shoots you out of nowhere and you get kicked out, have to requeue and start over again.
On the other hand, when I die in Overwatch, Valorant, Counter Strike, Quake, Unreal Tournament (yes, I’m old…) I know that I’ll be back in the action in a few seconds, I didn’t lose much progress and I can still win this.
I could use a resurgence of boomer shooters tbh
Imagine my reaction when they delisted UT 2016 💀 and im not even a boomer bro im 17
They literally stopped developing it to work on Fortnite instead when the battle royale mode started getting popular. Absolutely shameful, especially since they stopped developing what the main Fortnite was supposed to be (Save the World) as well, which a lot of people were looking forward to and paid for
Check out Isonzo. It’s a WWI trench warfare game that is PvP (some games may have bots). But it’s objective based on offensive and defensive. You respawn really quick. It’s not like arena since it’s generally one shot kills and you’re further away but it’s a lot of fun.
Well I did have to spend minutes gathering armor or grabbing the wanted weapon sometimes in Quake II CTF or Quake 3. But yeah at least when you die you just respawn, no requeue.
Not hating on people who like and enjoy PvP games, but to me it feels like it’s a good way for a developer to make a game that doesn’t actually have that much substance. Lacking content? Nothing to actually do in the game? NPCs are difficult to make interesting to fight? Just have players shoot each other. It’s basically content that creates itself, not to mention (if you have good matchmaking) the difficulty ramps up naturally without you having to write better enemy AI.
I just want to fight stuff alongside other people, rather than potentially making another person’s day just a little worse because I shot them before they shot me, you know? Is that too much to ask?
You have a point about less content development time. But don’t underestimate the complexity of getting the netcode right and balancing the PVP system.
It’s more like trading one set of problems for another, than it is a cop-out.
Plenty of games that lack substance in any category.
I did want to mention that, but left it out to keep my comment short. Yes, game development is very difficult and complex. Getting anything working out there is a huge accomplishment for everyone involved.
I have a feeling many companies found that the ratio of work (and thus investment) involved compared to the potential profit generated, especially with predatory MTX added to everything nowadays, means it’s pretty much a no-brainer to them to create PvP games rather than co-op ones.
Creating interesting gameplay systems and keeping things fresh for players is (I’d say) undoubtedly more difficult than just plotting players against one another. On top of that, Netcode and balancing aren’t non-existent in co-op games.
Just take a look at the cancelled Blizzard MMO project “Titan”, which was partially repurposed to become Overwatch.
I think your right that’s its a lot easier to monetize a pvp game than a pve or single player game (especially these days when players expect ongoing support even for single player games) but I think your comparison is a bit unfair when it comes to creativity to actually create the game bit.
The battle Royale (and previous trends before it like bomb defusal, team death match etc) are mature game modes with well understood mechanics and limitations. That does indeed make things a lot easier to make. But it’s also a lot easier to push out yet another assassins creed game than to create an interesting single player game. I think creating a novel pvp game is just as difficult as a single player or pve game.
I think triple a games in general suffer from a lack of creativity due to a huge aversion to risk and a misallocation of resources to asset development rather than gameplay mechanics. And unfortunately creating a successful indie multi-player game is insanely hard because of how robust the player vase has to be.
Dev difficulties are still there and not the same. Don’t understimate netcode, or just simply gun feel, balancing, map design, sound design. Those are very difficult to get right even if you do not have to write a story or code NPCs. Each games have different challenges.
Netcode, gun feel, balancing, map design, sound design, … all things that a present in co-op shooters as well. Don’t get me wrong, I agree with what you’re saying, but I feel like you have misunderstood what I was trying to communicate. (Which might be my fault.)
And yes, there are things that are unique (or more critical) to PvP shooters, but my point was: It’s overall less work, for developers and artists, to just have players fight each other over and over again, than to create content for players to cooperatively enjoy.
I feel it’s less of a cop-out and more of a matter of economy and the current state of video games.
The thing with game development is that the visuals always take the most resources and therefore the most effort (concept art, sculpting, retopologizing, modeling, texturing, rigging, animating, materials, particles, environment art).
You hit the nail on the head when you say that multiplayer is content that creates itself, and compared to singleplayer games for the same amount of “content/entertainment”, it does require exponentially less work in visuals and just a tiny bit more in engineering. In a singleplayer game, once you beat a level, you’re basically never seeing that map and all the love poured into it ever again. Replayability adds value to the visuals in a game, and what adds more replayability than multiplayer?
And that sort of transitions into the state of video games now, where these multiplayer games allocate all those extra development resources into the maintenance and expansion of the game by adding new seasons and firearms and skins and maps every few months, all to keep their playerbase playing and raking in the microtransaction revenue. It just makes economical sense to focus on the multiplayer.
I AGREE
You need cozy game time. It’s not good to add a lot of stress in the pursuit of entertainment! If it doesn’t bring you joy it’s not worth your time. I’m looking at you, League of Legends.
Agreed. At one point, I just quit all royale-type games, because there was enough stress in my life; especially when I worked on a computer all day. I needed a break from it. The smart move would have been playing an IRL sport of some kind, but I eluded that once again, and instead joined a modded Rust PvE server where I just run around the forest and chase chickens. That worked.
I feel the same about PvP in games in general. I just wanna vibe, maybe hang out with friends, and the sweat that comes from going against other people actively detracts from that.
Yeah, these games are fun and novel when you first start, but once you get even a little bit competitive at them they just become a chore. You have to constantly keep up with the meta, and constantly be playing to stay practiced. I guess that must appeal to some people, but the better I get at these games, the less fun I tend to have.
I think the bigger problem is how commital those games are. They all want you to play 24/7 which makes it hard to enjoy other games.
I love competitive games, but I have too many other games I want to play. Im not gonna grind on one when I could of played like 30 games off my list.
Yeah, online competitive games just feel like I’m sitting an exam nowadays. I can do without the stress.
Also it feels like you spend ages running around in an empty field with nothing happening interspersed with seconds of not that great shooting gameplay
Some people attack this statement saying that “running around in an empty field” also happens in Minecraft and other survival games but I think the great difference is that minecraft is a sandbox game you can enjoy with your time and your pace, taking your time to build something, manage your crops, feeding your animals etc. There’s a little bit of challenge, but its an “emptiness full of stuff you can do”, something you cant in battle royale games since a game ends after a few dozens of mins
I don’t like survival games either. Too much time running around in an empty field.
RPGs, Strategy, tightly made linear shooters, all much more engaging.
BRs are a game type that sounds awesome to me on paper but I never end up actually enjoying. Too much time with nothing happening with it all to just abruptly end. It’s a cool idea I think. Just not for me
I stopped playing any game that makes me rage, because my dogs react as if I’m angry with them - since it’s just me and them in the room, obviously I must be mad with them.
Had this exact problem with my cat, didn’t rage-rage (slamming desk/mouse/keyboard have never been my thing) but I became irritated and she picked up on it. Her reaction was biting my hands, which took me too long to realise that it was a form to get me off the keyboard.
I switched from PC to console/playstation and I’m more chill playing in the couch, it doesn’t get me irritated and it’s just an all around more relaxing experience, the competitive scene especially on PC can be very toxic.
Cat stopped biting me, which is a huge plus also, because that little lovely shit really can bite hard.
I wanted you to know, I checked your username after I read your comment and it made me laugh.
Has your life improved?
It wasn’t ruining my life or anything, my “rage” is just swearing a bit, but they pick up on tone etc. So if I notice a game gets me like that, I just wont play it. It’s not exactly fun when they’re like that anyway.
I don’t understand why br games always focus on being fast, that’s exactly the opposite of what I would want out of that experience. If I want a fast action game I can play any team death match, a br game is something that I want to get invested into my run to raise the stakes for the end.
In my mind, it’s because the game developers are catering to the “short attention span” gamers, which I think is a pretty large chunk. They want to get to “playing” fast and want that instant gratification.
In Apex Legends, there are hotspots where half the lobby drops, and you either are the one team out of four or five that comes out alive, or you die pretty immediately and have to queue up for the next game. It’s just a different style of playing, which I don’t fully understand.
But then again, I also don’t want to drop in the middle of nowhere and loot for 20 minutes. I want moderate-paced action; an initial fight with one or two teams, then slowly rotate around the map picking intelligent fights where we can.
I play pretty much everything. Some of my friends rage quit stuff when Im still 100% calm.
When it comes to BRs specifically, they can be very frustrating. Your winrate is inevitably low, due to there only being “one” winner per match, still me and my friends enjoy both Apex and Hunt: Showdown.
In both cases we started having a lot more fun when we started taking the games much less seriously, and not caring about whether the game told us we won.
In Apex, instead of wins, we’d count squad wipes. We began playing much more aggressively, not caring as much about out gear, and going TOWARDS action instead of away from it. This led to less time “wasted” meaning if we died, we did so fast and early, and so wed get to the next game faster. If we won, we’d score gear off the players we just defeated.
Similarly, in Hunt we’d head towards the first firefight we could hear, and either get kills or get killed. Pretty much always playing free hunters with cheap loadouts we wouldn’t care about losing.
And never, ever, even considered caring about or grinding rank.
I play to maximize fun, not progress. I min/max for enjoyment, not stats. It’s one of the reasons I have chat entirely disabled in Overwatch, voice and text, because I don’t wanna hear it if someone is screaming at me over my pick. I don’t care. I here to have a good time.
I find that extraction shooters (especially dmz) really fill the gap perfectly.
You get the rush from extracting, you get to kill stuff, regardless of your skill level, but there is still super intense pvp.
Love it
A thing I hate about multiplayer games in general is that a games only lasts from 5 mins to about an hour (in general) and after that game you have to start another game, than another one, and then another one to fucking insanity. I don’t understand it anymore, I’m not having fun just shooting at people knowing I’m probably going to die in 10seconds, loosing all my progress etc
I get that. When we stopped trying to survive, dying stopped annoying us, at least.
How do you feel about dm shooters? I regularly play the other modes in Apex, and I really miss it now that Arenas is gone.
I also immensely enjoy Titanfall 2. I even started !titanfall@sopuli.xyz. Especially on the northstar client, you can decide how sweaty you want your session to be by which server you join. You can go hard as hell against other movement gods, or play weak loadouts and just turn your brain off.
This is the way. I play COD Mobile, mostly BR and there’s some areas on both BR maps where you know a lot of people is going to land so there’s where I go all the time. If I die, ok, just repeat.
Also, pretty cool you found a group of like minded people who don’t focus on the score but on the fun.
IKR. So often its “be at rank blank, or I wont play with you”.
I’ve never played multiplayer games in my childhood (long story), and the first multiplayer I’ve really tried was PUBG Mobile. I’ve been hooked on it for about three years and made some online friends over it. when EA made Apex Legends available on Linux last year I’ve switched to it and clocked about 600 hours since then. I really enjoy the BR format, and even though I’ve never tried a competitive shooter like Counter Strike or Valorant (fuck their intrusive anticheat by the way), running exactly the same lines on the same map and constantly holding the same angles and hoping to just outreact the opponent by a milisecond doesn’t appeal to me.
Personally I can’t stand the gearing up phase of BR. So boring to have to find weapons every time only to get taken out by some guy more skilled than you
I played Tarkov for a solid 3 or 4 months. The game itself is beautiful and raw. It’s got the best weapon modification system I’ve ever seen. The sounds are top tier, especially when you consider the realistic differences the headsets to muffle or amplify sounds.
The downfall is the other players. The net code sucks so bad and the cheaters are rampant. The game suffers a lot for this. The reason most battle royals have high TTK is because losing instantly to someone is a terrible feeling, so to prevent this you have a ton of health and shields to at least give you a fighting chance.
Tarkov doesn’t give a shit about that. You can spend 15 mins putting your kit together and loading into a raid just to be one tapped by a rat with a mosin shooting SNB. All that work into putting your kit together is wasted and now you’ve just donated your kit to wherever loots your body.
The SPTarkov mod is the greatest thing to ever happen to Tarkov because it got rid of the worst part of it: the other players.
People cheating in multiplayer are just the worst, I don’t understand why they do it, it can’t even be that much fun because of how easy it becomes. Just ruins the game for everyone.
Yeah, that’s why prefer to avoid PvP games. I’m not good, tbf, and the stress I’m feeling is just too much to handle - my real life is stressful enough, thank you very much…
For example, I would love to experience Sea of Thieves on my own, finding some treasures, fighting skeletons or the Kraken. But the PvP aspect is killing it for me. I’m not entitled to anything, of course. Plenty of people wouldn’t enjoy a pure PvE Sea of Thieves, but as far as I’m concerned, that kind of game would bring me back for sure…For me it’s more the fact that if you don’t play almost everyday, you get absolutely destroyed by people who do.
EVEN AT LOW RANKSSS
Most competitive games stresses me out. I have probably 1k hours in WoT and WoWS. I know I should be enjoying the small moments and not worry about winning as much, but I just can’t do it.
I played WoT starting in closed Beta and was really into it for quite a few years of my life, and then I finally realized that like… I hated playing it and it made me angry more often than it made me happy. It’s so so so much grinding out tiny amounts of xp in order to even make a tank feel fun to play, knowing that you’re probably going to be a hindrance to your team for the next 50 games until you unlock a better gun, or whatever module. Plus all the times you just get shot by enemies who aren’t spotted and die without firing a shot. I’ve gone back and played it again a few times since I stopped and I mostly stick to tier 5 and below, or just play vehicles I’ve already upgraded and it can be fun, but I’ll never grind for a tier 10 again.
As much as i love driving my tanks, I couldn’t handle the wot gameplay. I just realised I get stressed instead of satisfied. Switched to PvE games, much better.