PS1 graphics haven’t aged well, but we’ve really not moved on that much from PS2. Everyone seemed excited by RT, but the SSD was the biggest change this gen.
The leap we made in the mid to late 90s was fucking wild. We went from flat shaded polygons in Star Fox, through the wobbly textures of the PS1 and into something that would lay the foundations for everything since.
What have we really come up with since? Normal mapping, SSAO, physically based rendering, RT reflections and lighting… It all adds up, but it still feels like the leap between PS2 and PS5 is smaller than the one from PS1 to PS2.
PS1 graphics haven’t aged well, but we’ve really not moved on that much from PS2. Everyone seemed excited by RT, but the SSD was the biggest change this gen.
The leap we made in the mid to late 90s was fucking wild. We went from flat shaded polygons in Star Fox, through the wobbly textures of the PS1 and into something that would lay the foundations for everything since.
What have we really come up with since? Normal mapping, SSAO, physically based rendering, RT reflections and lighting… It all adds up, but it still feels like the leap between PS2 and PS5 is smaller than the one from PS1 to PS2.