I still remember being blown away by Final Fantasy The Spirits Within when it first came out. Watching it now it feels like watching the music video for that one Dire Straights song that had one of the first fully 3D rendered music videos ever made. Just straight up ugly dookie. 🤣
I distinctly remember having my “where can video game graphics possibly go from here?” With the opening cinematic for Resident Evil 2
I remember wanting Blizzard to make an animated movie so bad because of the stellar work on the cutscenes for Diablo 2, Warcraft 3, and World of Warcraft. I think maybe they waited too long on that and when they finally did make one, it wasn’t anything special.
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I remember playing the original Counterstrike on the Duke Xbox and being blown away by how “realistic” it looked.
I think it helped that the TV resolution back in the day was really shitty.
My dumbass thought Super Mario World looked impossible when it came out.
It was the pinnacle of wrestling video game, if we can’t agree that video game graphics haven’t approved since this. The AKI games in general, not specifically WCW/NWO Revenge.
PS1 graphics haven’t aged well, but we’ve really not moved on that much from PS2. Everyone seemed excited by RT, but the SSD was the biggest change this gen.
The leap we made in the mid to late 90s was fucking wild. We went from flat shaded polygons in Star Fox, through the wobbly textures of the PS1 and into something that would lay the foundations for everything since.
What have we really come up with since? Normal mapping, SSAO, physically based rendering, RT reflections and lighting… It all adds up, but it still feels like the leap between PS2 and PS5 is smaller than the one from PS1 to PS2.