Something which I’ve never done before, is animating leaves, turns out it is easy, just draw curved lines and paint a rotating leaf over them.
Something which I’ve never done before, is animating leaves, turns out it is easy, just draw curved lines and paint a rotating leaf over them.
How’s the difficulty? The game looks great, but I keep coming across reviews like this:
While a positive review, that sounds horrible. My gaming time is limited and if I can’t beat a boss in 5-6 tries , even adjusting the difficulty, I’ll likely never pick the game back up.
The default mode is genuinely quite hard. I selected default and that was probably a bad idea. It did feel nice when I finally beat the boss, though.
There’s an easy mode that I would highly recommend you select. With the easy mode, there’s difficulty sliders that’ll change the amount damage taken and received. The range on the sliders is extremely wide, to the point where if you set the sliders to their extremes, I’m fairly sure you’re essentially just invulnerable
In any case, while the combat is quite a highlight, I think the story is the real star of the show. I would highly recommend the game just for the story alone. I’m of the opinion that Nine Sols is an underrated masterpiece, even better than Hollow Knight
I’ll admit the reviews of it being very difficult turn me off as well, but if the difficulty settings are as flexible as you say, that would convince me to give it a try. Though, I really wish they had a demo available on Steam.
Thanks, that sounds more what I am looking for.
I was never able to finish Hollow Knight since I didn’t have time to master the play style/difficulty they insisted you play at.
I also couldn’t finish Hollow Knight, but I did finish Nine Sols.
I can’t even get around in Hollow Knight. That game kills my spirit to keep playing.
It’s very deflection heavy, found once I got into the rhythm it was pretty well balanced. There are some standouts to me that took me longer, but frankly those were exceptions, runbacks are super short so getting back to a fight is quick, nothing really felt like a slog to me and there’s a lot of build options.
It’s one I definitely put down a few times and came back to, it can be challenging at times but to me never felt unfair, pretty much always knew why I died. I enjoyed it a lot, definitely one of my favourite of last year.
Default difficulty is fun, but very hard IMO. Parrying is super important and satisfying but also really hard to master.
There is a story mode, so you can cruise through the game and enjoy the visuals and story, if it gets too frustrating.
I’m playing it now, and I’d say it’s about as difficult as Hollow Knight. Beautiful and a lot of fun, though.