• Ihnivid@feddit.org
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    4 days ago

    Seems to be the latter:

    The evolution factor is increased by three kinds of events:

    • The passage of time very slightly increases the evolution factor.

    • The global pollution production increases the evolution factor.

    • Destroying nests significantly increases the evolution factor.

    https://wiki.factorio.com/Enemies#Evolution

    • REDACTED@infosec.pub
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      4 days ago

      I’ve never understood how destroying nests logically accelerates evolution if none of them survive

      • rainwall@piefed.social
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        4 days ago

        This other nests pickup on pheromones that tell them what the others died from.

        That or its a hive mind so they learn from each encounter.

      • Buddahriffic@lemmy.world
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        3 days ago

        I think it was mainly a design decision about wanting the game to get harder as you progressed instead of easier. Which I have mixed feelings about because divide and conquer where it starts hard but gets eaaier as you clean up can be very satisfying, but factory games can scale in ways that would make it more trivially boring.